3D MODELLING
Characters, props and little worlds. I model, texture, light and render them myself — then bring them into the browser when the project calls for it.
- Blender
- Hard-surface
- Sculpting
- Look-dev
THE OTHER ROOMS / BEYOND THE BROWSER
The computer has been my hobby for longer than it has been my job. Web work pays the bills; these are the other rooms in the same brain.
SEE THE WORK ↗Characters, props and little worlds. I model, texture, light and render them myself — then bring them into the browser when the project calls for it.
Loud type, halftone, risograph energy. Posters, packaging, social cuts and identity systems that do not look like a template.
Short films and motion pieces assembled from generated footage, real edits, sound and a script that actually goes somewhere.
Web toys, 3D scenes and small games. The same curiosity that built the presenter on this site, pointed at play instead of a landing page.
Raspberry Pis, camera rigs, scripts, 3D printers and workshop experiments. If it can be taken apart, it probably has been.
Half-finished ideas, technical demos and the occasional beautiful dead end. The lab is always open, even when nothing is shipping.
WHY IT MATTERS
3D, graphics, film, games and whatever the next rabbit hole turns out to be. I learn by making the thing, breaking it, and making it again.
I pick the medium by the idea, not the other way around. A hammer can be a 3D render, a motion loop, or a joke in the browser.
Small, strange pieces get finished. That is how the skills stay sharp and how the portfolio stays alive between client work.
A rough version in front of a person beats a perfect one in my head. The second pass is where the personality lands.
NEED ONE OF THESE?
Renders, posters, motion or a 3D scene to drop into your page — say what you need and I’ll tell you how I’d make it.
START A BRIEF ↗